

It is also possible to use the "$" and "!" special characters together. This is primarily used for objectsįound in the map such as doors and treasure chests. Image from being shifted 6 pixels and will no longer appear half Including a "!" at the beginning of the file name will prevent the It is possible treat 1 character as 1 file by including "$" at the Shown 6 pixels above tile so that they appear more natural when on Width and 1/8 of the height of this file. The size of the character will be calculated using 1/12 of the A fileįor 1 character will be arranged into 2 rows and 4 columns equaling 8 Total of 12 patterns that will be arranged in the provided order. The size for a character image can be changed freely (normally 48x48),Īnd consist of 4 directions (down, left, right, up) and 3 patterns for a Because amazingly enough, boss-sized sprites work without any problem and without an $ on an 8-sprite spritesheet. In actual practise it only works if you keep conforming to the conventions RPG Maker is expecting. Surprise surprise, the boss sprites are on Single Sprite sprite sheets. so the only way to avoid that is to have the original image be the specific size you're wanting.ĮDIT: However, you can extend the size of a given sprite to a boss sized sprite (96*96 pixels) if you save the file name with a $ in front of it.Ī neat trick for overworld mapping is to use 2 boss sized sprites by cutting the desired animation in half and put them next to eachother, thereby making a sprite/animation take up the space in between 4 desired tiles (useful for realistic smoke/steam placement from volcanoes or mountains)!ĭid you even process what I wrote? Did you even look at the sprite sheets for the boss sprites? don't know if that effects what you're trying to do.Īs for making an image LARGER - you WILL experience some kind of pixelation to the image no matter what because think of it this way: You're taking an image with clearly defined pixels and by making it larger, all you're really doing is adding more pixels to it. If all else fails, there IS a Yanfly plugin which will allow you to scale up or down an image directly in game, however, the image will constantly be that size throughout the entire game. meaning it shouldn't look pixelated or blurry. When you design your sprite, keep this in mind.Īlternatively, If you start with a large image and scale it down to the proper size in an image editing software (GIMP, Photoshop), you shouldn't lose any resolution on the image itself.
